local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133106605
L1_1 = {}
L2_1 = {}
L2_1.config_id = 605001
L2_1.monster_id = 21020501
L3_1 = {}
L3_1.x = -1006.206
L3_1.y = 297.478
L3_1.z = 1633.278
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 189.526
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_tag = "\228\184\152\228\184\152\229\178\169\231\155\148\231\142\139"
L2_1.disableWander = true
L2_1.pose_id = 401
L2_1.area_id = 19
L1_1[1] = L2_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 605002
L2_1.gadget_id = 70211022
L3_1 = {}
L3_1.x = -1008.113
L3_1.y = 300.579
L3_1.z = 1625.973
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 21.753
L3_1.y = 16.653
L3_1.z = 5.034
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 19
L3_1 = {}
L3_1.config_id = 605004
L3_1.gadget_id = 70290324
L4_1 = {}
L4_1.x = -1012.765
L4_1.y = 297.111
L4_1.z = 1634.666
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 20.72
L4_1.y = 24.656
L4_1.z = 6.623
L3_1.rot = L4_1
L3_1.level = 36
L3_1.area_id = 19
L4_1 = {}
L4_1.config_id = 605005
L4_1.gadget_id = 70290324
L5_1 = {}
L5_1.x = -1013.904
L5_1.y = 299.045
L5_1.z = 1629.99
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 20.938
L5_1.y = 24.938
L5_1.z = 7.624
L4_1.rot = L5_1
L4_1.level = 36
L4_1.area_id = 19
L5_1 = {}
L5_1.config_id = 605006
L5_1.gadget_id = 70290324
L6_1 = {}
L6_1.x = -1002.199
L6_1.y = 299.078
L6_1.z = 1628.789
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 22.303
L6_1.y = 24.814
L6_1.z = 5.065
L5_1.rot = L6_1
L5_1.level = 36
L5_1.area_id = 19
L6_1 = {}
L6_1.config_id = 605007
L6_1.gadget_id = 70290323
L7_1 = {}
L7_1.x = -989.89
L7_1.y = 309.811
L7_1.z = 1597.287
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 336.704
L7_1.y = 168.199
L7_1.z = 8.145
L6_1.rot = L7_1
L6_1.level = 36
L6_1.area_id = 19
L7_1 = {}
L7_1.config_id = 605008
L7_1.gadget_id = 70290323
L8_1 = {}
L8_1.x = -987.403
L8_1.y = 308.724
L8_1.z = 1600.338
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 359.939
L8_1.y = 166.352
L8_1.z = 352.267
L7_1.rot = L8_1
L7_1.level = 36
L7_1.area_id = 19
L8_1 = {}
L8_1.config_id = 605009
L8_1.gadget_id = 70290323
L9_1 = {}
L9_1.x = -988.659
L9_1.y = 309.776
L9_1.z = 1597.344
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 329.877
L9_1.y = 166.954
L9_1.z = 8.135
L8_1.rot = L9_1
L8_1.level = 36
L8_1.area_id = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1605003
L2_1.name = "ANY_MONSTER_DIE_605003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_605003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_605003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 605001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 605002
L5_1 = 605004
L6_1 = 605005
L7_1 = 605006
L8_1 = 605007
L9_1 = 605008
L10_1 = 605009
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_605003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_605003 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 605002
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 4001
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_605003 = L1_1
